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PWI: Dawn of Spring Content Update – v703

By V4liance @ March 20, 2013 at 12:00am

50 Comments »

Nation Wars:

  • Map expanded from 80 to 132 regions.
  • Warsoul weapons may now be reforged.

 

New Quests

  • The seasonal quests have been updated from Autumn to Winter.
  • Bounty Order Quests: New Lv21-80 daily quest system that allows players to earn coin. Speak to Jolly Old Jones.

 

User Interface:

  • Trade interface:
    • Added a trade warning when either player changes items or coin values.
    • Trade interface now displays more information about your trading partner.
  • Consignment Shop: When using a Vendor License, players may now choose to auto-convert coin values to Ten Million Big Notes, based on the player's own chosen threshold values.

 

Functionality:

  • Phoenix Valley: Players may now choose to teleport to any major city when they leave Phoenix Valley.
  • All newly created players now start with a Supply Stash in their inventory.
  • Removed PK from Secret Passage.
  • GM Support Button now opens a browser window to our support page.
  • Added new items to the Bidding Hall

 

Bug Fixes:

  • Faction Slogans can use spaces again.
  • Fixed a crash bug that occurred during Nation Wars.

PWI – Dawn of Spring Content Update!

By V4liance @ March 20, 2013 at 12:00am

135 Comments »

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We've got a great update for you all to bring in the new spring, from Nation War improvements to new skills, quests, and more! Click through to see what's in store!

 

 

 

Nation Wars

 

Map Expansion

First off, we've expanded the Nation Wars map from 80 to 120 regions!

 

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Remember: with great regions, comes great responsibility… to capture more regions!

 

Warsoul Weapons Reforge

Sharpen your swords, spin those spheres, and bring your bows, because we've added Reforging for 3-star Nation War Warsoul Weapons!

 

 

Crash Bug Fix

We've isolated and removed a crash bug that occurred during Nation Wars.

 

 

New Quests

 

Added a new series of coin quests for players Lv21-80. These quests are available daily, and should offer a fun new way to earn coin for low to mid-level players!

 

Head over to your local Jolly Old Jones and ask him about Daily Bounty Orders! (421 835 at Inn of the Eagle, 257 689 at the Northern Pass, or 369 462 at Battlemark Village)

 

 

Updated the seasonal quests!

 

 

Advanced Shapeshifting

 

We've added new shapeshifting forms for our Barbarians and Venomancers! These new forms are even more powerful, and you'll have the choice to appear as the old shapeshifted appearances or take on new, fearsome guises!

 

How do you obtain this powerful new form? First, you must already have Demon or Sage level shapeshifting and be Lv100+. Next, head over to your Barbarian or Venomancer skill trainer and they'll give you a couple options: obtain a Nether Essence from the PW Boutique, or obtain a Nether Soulcore from a quest line!

 

Venomancer Spirit Fox Form:

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Barbarian Panda Form:

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Click here to see the rest of the Dawn of Spring updates.

 

 

Territory Wars

 

Season 3 of Territory Wars will be ending next week, on 3/27/2013. Winners and prizes will be announced shortly thereafter!

 

Season 4 will begin with the map reset, scheduled for 4/3/2013.

 

One last chance to fight for glory! Good luck to you all!

 

From everyone here on the PWI Team, we hope you enjoy these updates, and we look forward to seeing you in game!

 

-  The PWI Team

 

Free MMORPG – Perfect World International (PWI)

 


PWI: Sirens of War – Patch Notes – Version 676

By V4liance @ November 13, 2012 at 11:59pm

32 Comments »

PWI: Sirens of War Patch Notes

 

Version 676

 

Released November 14th, 2012

 

 

 

Notice:

 

Due to the large file size of this update, the patcher may take a long time to fully update the client. We suggest players use the manual patches to update. They can be found here.

 

Updates

 

Nation Wars

New regular event that occurs every Friday and Sunday at 20:20 to 22:20 server time, for players Lv60+.  Players may enter Nation Wars by speaking with Overseer Aeban in North Archosaur (548, 674).

 

Players Lv60-99 may be granted an attack and defense bonus by speaking with NPCs within the Nation War regions in order to compete against the higher level players.

 

Players will be awarded Supply Tokens based on their nation’s success in each 2-hour war, as well as their own participation in each skirmish. The total number of available Supply Tokens to be won will depend on the size of each server. I.e., larger servers have a larger total pool of Tokens to be earned, while smaller servers have a smaller total pool of Tokens to be earned by all players.

 

Supply Tokens can be used to purchase new weapons and equipment, as well as older materials for equipment such as Rank 8 gear upgrades, Warsoul weapons, Tomes, and Uncanny and Rapture Crystals. Additionally, there are new power boost items that persist through death for a fixed time, for players Lv101-105. Use the Contemplation Forge in north Archosaur near Deputy Drakh (548, 674) for more details.

 

Territory Wars

Territory Wars scheduling has been changed. The new schedule is as follows: Saturday 20:00 => Saturday 14:00 => Sunday 14:00 => Saturday 8:00 => Monday 14:00.

 

The total number of scheduled wars per slot has been increased from 7 battles to 11 battles.

 

Weekly rewards have increased. In addition to coin, factions will now also receive Mirage Celestones.

 

Realm of Reflection

A new Deep Reflection system is now available for 2x experience and spirit points gains. This feature uses a new item, Radiant Shards.

 

Players may now jump at full height and open consignment (cat) shops.

 

Auto-Potion Function

A new system has been added that allows the automatic triggering of consumable items, including health, mana, attack, defense, and many other potions. This system will be accessible via time-limited Health Stones.

 

Dragon Orbs

Jewelcraftsmen now accept combinations of Dragon Orbs (5 Star) and Chienkun Stones to craft Dragon Orbs (9 Star), Ocean (10 Star), Mirage (11 Star), and Flame (12 Star).

 

New Quests:

Lv50-80 quests have been added. Please check the Available Quests tab upon reaching the appropriate levels.

 

Seasonal Quests:

The Summer seasonal quests have been replaced with Autumn seasonal quests.

 

Existing Quests:

Many Spiritual Cultivation quests Lv30+ have been increased EXP/Spirit/Rewards.

 

Many Lv30-70 quests have increased EXP and Spirit rewards with decreased kill requirements.

 

New quest for Lv30 characters to obtain a flying mount.

 

Players may now receive Fortune’s Bounty quests until Lv60.  Speak to Harbinger of Fortune Woyn.

 

Dungeons:

Warsong City and Lunar Glade: Enemy damage has been reduced, but boss difficulty has been increased.

 

Warsong City now has two new upgrades for the final elemental and protection belts, and a new way to create the initial belts. These belts are now bound, but account stashable.

 

Phoenix Valley: Lv75 and lower variants have had enemy HP decreased.

 

Skill Updates:

See this post for details.

  

Minor Updates:

New login screen and loading screens added.

 

UI: the Quest Tracker has been updated to show both Current and Available Quests.

 

UI: The Level Guide has been updated.

 

Lady Amaranth is no longer managing the Damage Rankings; she has been replaced by Smooth Antoine.

 

Many quest-granting NPCs now appear in other major cities.

 

Bug Fixes:

 

Destruction Seal and Chaos Seal quests can no longer be trashed.

 

Nirvana final boss, Vanished Ancestor, will no longer clip through the ceiling.

 

Known Issue:

Secret Passage is once again forced-PVP. Players Lv1-29 can be PKed again. This issue will be fixed in a future update.

 

Free MMORPG – Perfect World International (PWI)


PWI: Sirens of War – Skill Changes

By V4liance @ November 13, 2012 at 11:59pm

21 Comments »

PWI: Sirens of War – Version 676


Skill Changes

 

●/○ = Sage / Demon

 

Blademaster
Tiger Leap:
Has 65% chance to avoid negative effects; costs 10 Chi rather than 25.
Leap Back:
Has 35% chance for immunity to most damage; costs 10 Chi rather than 15.
Smack:
Cooldown time decreased to 30 seconds from 40 seconds; additional damage increased to 5,135 from 1,000; has perfect accuracy.
Flash:
Weapon damage increased to 300% from 150%. Triggered condition for extra damage is now “Percentage of Health is lower than the target” instead of "Has lower Health than the target”. Triggered is now instant instead of a 3 second delay. Cannot cause a critical hit, but now has twice the chance of the critical hit percentage to cause 1.5x damage. Cost reduced to 100 Chi from 200 Chi; cooldown time decreased to 2 minutes from 15 minutes.
Reckless Rush:
Base physical damage increased to 120% from 50%.  Now deals 240% of base damage when enemy’s HP is less than 50% of max. Cannot cause a critical hit, but now has twice the chance of the critical hit percentage to cause 1.5x damage. Cooldown time decreased to 90 seconds from 120 seconds.
Blade Hurl:
Enemy disarm effect increased to 6 seconds from 3 seconds, while self-disarm remains 3 seconds. Cooldown time decreased to 60 seconds from 90 seconds. Chi cost reduced to 35 from 100.
Flame Tsunami:
Available when Health is lower than 75% instead of 40%. Chance to stun increased to 90% from 75%.
Blade Tornado:
Soulforce based damage increased to 12,000-20,000 from 5,000-11,000. While casting, damage taken reduced by 50%. Cannot cause a critical hit, but now has twice the chance of the critical hit percentage to cause 1.5x damage.
●/○Spirit Chaser:
Weapon damage increased to 80%.
●/○Atmos Strike:
Weapon damage increased to 180% from 100%.
●/○Mage Bane:
Same effect when cast on monsters, but effect on players for slowing the channeling time increased to 100% from 50%. Also, weapon damage increased to 50%.
●/○Myriad Sword Stance:
The effect of casting on monsters is unchanged, but when cast on other players, the debuff effect of Physical and Magical Attack increased to 200% for physical attack and 300% for magical attack from 50%. Additional weapon damage increased to 300% from 200%.
●/○Glacial Spike:
The effect of casting on monsters is unchanged, but when cast on other players, the debuff effect of Physical and Magical Defense increased to 90% and 60% from 50%.
Meteor Rush:
Chance of interruption increased to 100% from 50%.
Drake Bash:
Change not consume a Spark increased to 35% from 25%.
Roar of the Pride:
Chi cost reduced to 20 from 25.
Heaven's Flame:
Sage effect changed to 75 Chi recovery 1 second after casting.
Draw Blood:
Bleed duration decreased to 9 seconds from 15 seconds and damage is now equal to 30% weapon damage.
Draw Blood:
Bleed duration decreased to 6 seconds from 12 seconds.
●/○Piercing Winds:
Bleed duration decreased to 6 seconds from 15 seconds and damage is equal to 300% weapon damage.

 

Wizard
Elemental Invocation:

Cooldown decreased to 5 minutes from 10 minutes; range increased to 30m from 24m; channeling time decreased to 1 sec from 3 sec; Earth damage increased to 150% from 60%.
Ice Prison:

Duration increased to 12 seconds from 9 seconds. Chance of freezing an enemy increased to 80% from 67%.
Tactical Reversion:

Chi cost reduced to 20 from 50.
Mortal Reversion:

Chi cost reduced to20 from 50.
Crown of Flame:

Damage over time decreased to 9 seconds from 15 seconds, damage increased to 200% weapon damage. Fire damage increased to 30% from 15%.
Crown of Flame:

Damage over time decreased to 6 seconds from 12 seconds, damage increased to 200% weapon damage.

 

Barbarian
Ancestral Rage:

Cooldown time reduced to 1 minute from 5 minutes.
Blood Rush:

Bonus Physical Attack per stack increased to 20% from 8%. Max attack achievable is 200%, up from 160%
Raging Slap:

Chi cost reduced to 35 from 100; damage over time increased to 8 seconds from 6 seconds.
Untamed Wrath:

Stun effect increased to 2 seconds from 1 second.
Blood Bath:

Health decreased for this skill is 5% now instead of 10%
Blood Bath:

Health decreased for this skill is 8% now instead of 15%
True Form:

Cooldown time is now decreased to 2 seconds from 3 seconds.
Sunder:

Additional weapon damage increased to 300% from 200%, damage over time decreased to 12 seconds from 30 seconds. Duration of lasting cure decreased to 15 seconds from 30 seconds.

Sunder:

Additional weapon damage increased to 300% from 200%, damage over time decreased to 12 seconds from 30 seconds.
Stomp of the King:

Description update to reflect threat gain.
Berserker's Rage:

Description update to reflect perfect accuracy.
●/○Devour:

Threat level increased by 20% of max HP after casting.
Garrotte:

Bleed duration decreased to 9 seconds from 15 seconds. Bleed damage increased to 30% from 15%.
Garrotte:

 Bleed duration decreased to 6 seconds from 12 seconds.
Firestorm:

Fire damage over time decreased to 9 seconds from 15 seconds, and total fire damage over duration increased to 300% weapon damage. Also, the additional effect is now “Additional fire damage increased to 2,500”, up from 1,500.
Firestorm:

Bleed duration decreased to 9 seconds from 15 seconds, bleed damage increased to 300% weapon damage.

 

Venomancer
●/○Parasitic Nova:

Additional damage increased to 8,606 from 6,606; chance of causing confusion increased to 95% from 67%.
Feral Concentration:

Channeling time decreased to 1 second from 3 seconds. Able to use in Fox form. Cooldown time decreased to 3 minutes from 5 minutes.
Lucky Scarab:

Stun effect increased to 4 seconds from 3 seconds.
Lucky Scarab:

Stun effect increased to 3 seconds from 2 seconds.
Natural Synergy:

Attack power increased; effect now stacks with pet skills, such as claw.
Revive Pet:

Channeling time decreased to 1 second from 3 seconds.
Arcane Antinomy:

Channeling time decreased to 1 second from 3 seconds. Base attack now calculated from magic attack instead of physical attack; additional weapon damage increased to 100%, and additional damage increased to 150% from 50% of max MP. Cooldown time decreased to 2 minutes from 10 minutes.
Fossilized Curse:

Channeling time decreased to 1 second from 2 seconds. Additional weapon damage increased to 100% and additional damage increased to 150% from 50% of max HP. No longer raises the target’s physical defense, but now clears magic defense buffs. Cooldown time decreased to 2 minutes from 10 minutes.
Blazing Scarab:

Damage duration decreased to 12 seconds from 30 seconds, total damage increased to 100% weapon damage. Fire damage over time increased to 20% from 15%.
Blazing Scarab:

Lasting damage duration decreased from 24 seconds to 9 seconds, its lasting total damage increased which equals to 100% weapon damage.
●/○Frost Scarab:

Slow effect increased to 70%, total damage increased to 300% weapon damage.
●/○Noxious Gas:

Total damage increased to 100% weapon damage.

 

Seeker
●/○Rock Splitting Cleave:

Casting range increased to 20 meters. Sage version now has increased damage by 500.
●/○Staggering Strike:

Casting range increased to 20 meters from 12 meters.
Arme Nier:

Casting range increased to 28 meters from 25 meters.
Quid Pro Quo:

Casting range increased to 28 meters from 25 meters.
Quid Pro Quo:

Casting range increased to 28 meters from 25 meters. Cooldown time decreased to 30 seconds from 45 seconds.
Quid Pro Quo:

Casting range increased to 28 meters from 25 meters. Cooldown time decreased to 30 seconds from 60 seconds.
Blade Affinity:

Cooldown time decreased to 30 seconds from 60 seconds.
Blade Affinity:

Cooldown time decreased to 30 seconds from 50 seconds. Demon version now has increased duration time by 2 seconds.
Sacrificial Slash:

Cooldown time decreased to 30 seconds from 60 seconds. The effect of decreasing defense level can be stacked with the same effect from other skills.
●/○Battousai:

Channeling time decreased from 1.5 seconds to 1.3 seconds.
Heartseeker:

Can now trigger the effect of Sacrificial Strike and God of Frenzy.
Heartseeker:

Can now trigger the effect of Sacrificial Strike and God of Frenzy. The chance of immobilizing the target increased to 100% from 90%.
○Heartseeker:

Can now trigger the effect of Sacrificial Strike and God of Frenzy. The chance of immobilizing the target increased to 100% from 75%. Demon version now immobilizes for an additional 2 seconds.
Ion Spike:

Can now trigger the effect of Sacrificial Strike and God of Frenzy.
Ion Spike:

Can now trigger the effect of Sacrificial Strike and God of Frenzy. Additional weapon damage increased to 200% from 180%; additional damage increased to 5100 from 3900; effect of metal defense debuff increased to 50% from 40%. Duration increased to 15 seconds from 10 seconds. Sage version now deals an additional 1600 damage.
Ion Spike:

Can now trigger the effect of Sacrificial Strike and God of Frenzy. Additional weapon damage increased to 200% from 180%; additional damage increased to 5100 from 3900; effect of metal defense debuff increased to 50% from 40%. Duration increased to 25 seconds from 14 seconds.
●/○Edged Blur:

Cannot cause a critical hit; however, now has twice the chance of critical hit percentage to deal 1.5 times damage.
Rewinding Gesture:

Chi cost reduced to 20 from 100, cooldown time decreased to 3 minutes from 5 minutes.
Archangels of Justice:

Chi cost reduced to 100 from 200.
Meteor Shower:

Chance of stun effect increased.
Blood-thirsty Blitz:

Description update to reflect massive threat generation.

 

Mystic
Sublime Transfusion:

Chi cost reduced to 100 from 200.
Swirling Mist:

Additional damage increased to 5,100 from 3,100.
Swirling Mist:

Additional damage increased to 4,300 from 2,300.
●/○Absorb Soul:

Cannot cause a critical hit, however now has three times the chance of critical hit percentage to deal 1.3x damage.

 

Archer
Quickshot:

Now gives 10 additional Chi and a 20% increased critical hit change for 10 seconds.
Stunning Arrow:

Stunning time increased to 1.5 seconds from 1 second.

Awaken:

Cooldown time decreased to 5 minutes from 15 minutes.
Stormrage Eagleon:

Duration decreased to 15 seconds from 30 seconds and total damage increased to 600% weapon damage. Sage version now reduces target's Physical and Magic Attack by 50%.
Stormrage Eagleon:

Total damage increased to 600% weapon damage. Demon slow effect increased to 80% from 50%.
Blessing of the Condor:

Duration increased to 10 seconds from 6 seconds.
Blood Vow:

Range changed from 30 meters to standard “Ranged” distance. Cooldown time decreased to 2 minutes from 5 minutes and duration decreased to 9 seconds from 30 seconds. No longer reduces player’s own max HP. Damage increased to 150% weapon damage, total damage over time increased to 4444.
Vicious Arrow:

Duration decreased to 9 seconds from 15 seconds; total durational damage increased to 100% weapon damage. Target MP loss increased to 300 MP from 100 MP. Wood damage over time increased to 30%.
Vicious Arrow:

Duration decreased to 6 seconds from 12 seconds; total durational damage increased to 100% weapon damage.
Serrated Arrow:

Duration decreased to 6 seconds from 12 seconds; total durational damage increased to 100% weapon damage.
Serrated Arrow:

Duration decreased to 9 seconds from 15 seconds; total durational damage increased to 100% weapon damage. HP recovery increased to 100 from 40.

 

Cleric
Elven Boon:

Seal probability increased to 35% from 15%, additional damage increased to 3380 from 1111. No longer has 50% chance to recover 500 HP. Now restores HP equal to 10% of base magic attack.
Wings of Protection:

Cooldown time decreased to 60 seconds from 3 minutes.
Ultraviolet Dance:

Chi cost reduced to 0 from 15, and upon successful cast restores 10% of max HP.
Absorbing Array:

Cooldown decreased to 6 seconds from 8 seconds. Restores caster’s HP equal to 8% of Soulforce.
Aurora Array:

Cooldown decreased to 15 seconds from 18 seconds. Restores caster’s HP equal to 15% of Soulforce.
Mark of Weakness:

Cooldown time decreased to 10 seconds from 1 minute. Now deals metal damage equal to 30% of Soulforce. Cannot cause a critical hit, but now has twice the chance of the critical hit percentage to deal 1.5 times damage. Will not wake sleeping targets, and ignores damage reduction of Seal of the God.
Pious Blessing:

Changed to self-cast only; duration increased to 12 seconds from 8 seconds. Clears all negative status ailments when triggered. Cooldown time decreased to 45 seconds from 5 minutes.
Thunderball:

Duration decreased to 12 seconds from 15 seconds, total damage increased to 400% weapon damage.
Thunderball:

Duration decreased to 9 seconds from 12 seconds, total damage increased to 400% weapon damage.

Assassin
Toxic Torrent:
Total durational damage increased to 300% weapon damage.
Puncture Wound:
Total bleed damage increased to 200% weapon damage. Additional sage effect bleed damage increased to 35% from 20%.
Puncture Wound:
Total bleed damage increased to 200% weapon damage.
Raving Slash:
No longer reduces defense levels, but attack level increase remains the same.

 

Psychic
Torrent:
Additional weapon damage increased to 350% from 100%.
Sand Trap:
Additional weapon damage increased to 500% from 200%.
Telekinesis:
Additional weapon damage increased to 150% from 130%. Cannot cause a critical hit, but now has twice chance of the critical hit percentage to deal 1.5x damage.

 

 Free MMORPG – Perfect World International (PWI)