Neverwinter: Tomb of Annihilation Now Live!
Starting to get wanderlust after making safe the streets of Neverwinter? Yeah, us too. Luckily in Neverwinter, there is always adventure to be found!
Tomb of Annihilation starts with Sergeant Knox asking you to look into a dreadful death curse afflicting people across Faerûn. You begin your investigation in Helm’s Hold, where many victims of the sickness have gathered for treatment. As you find clues, you are offered to set up an expedition, funded by a secret patron to the Jungles of Chult hoping to find a cure. Helped by Tristopher Chettelbel you secure supplies and a ship, as well as advertise (LFP) that you need adventurers. Some gladly volunteer, like the famous Volothamp Geddarm, eager to gather more material for his books. Some are volunteered to represent Neverwinter, while others “jump” at the chance at adventure!
After a long and harrowing journey to Chult, you arrive in Port Nyanzaru, an exotic new hub for endgame players. Most all the conveniences can be found in Port Nyanzaru, as well as some found nowhere else. Along with the new story quest line chasing down the cause of the death curse, you can Join Volo’s monster hunt with a new “Hunter’s Mark” game. Treasures abound in the ruins of the jungle, or in pirate lairs, for those who can get access to treasure maps. To top everything off, we have a new campaign with great new gear!
Some Travel Tips:
- The jungles of Chult are deadly. We’ve said this before, but I’m going to stress it here: team up. The creatures of Chult certainly do when they are hunting you…
- Once you’ve unlocked the secrets of the death curse, a new dungeon, Tomb of the Nine Gods is ready to explore.
- Have your khyek from Sea of Moving Ice? Try it out on the Soshenstar River!
- Repeatable Adventure Quests are a great way to procure treasure maps.
- The King of Spines is named that for a reason.
- Whatever you do, do NOT snicker at Nanny Pu'pu’s name.
- Searching and exploring will turn up cool stuff.
- Sunscreen. Seriously.
Let me put on my dev hat for a bit. When we began to work on River District last year, our art team also started working on assets to build Chult. At that time we had one “jungle” looking plant. It has been a lot of work, and I am super proud of the team in not only what we’ve achieved but the daily excitement level to show off each step.
Our goal with Chult was to create a really new place to explore. It has been a great adventure creating this module and we look forward to you sharing your adventuring stories with us… should you survive…
For more details on all the new features and the development of Tomb of Annihilation, check out the Dev Blog Hub!